Editor's Picks + Features

2942171592_8a75f632af_z

High-rise confusion on Barrington

HALIFAX - Last week HRM Council appeared to approve...

photo1

HRM by Re-Design: Meta Library, Part Two: Social Superstructure

A series that examines urban and architectural issues...

4906051974_00ba672baa_z

Atlantic Snapshots: Phantoms at the Fountain

Halifax, Nova Scotia photo by Dean Bouchard, member...

4896163958_0dc4a1377b

Spacing Saturday

Spacing Saturday highlights posts from across Spacing’s...

3710849901_8ab4c7cbcd

World Wide Wednesday: Where in the world?

Each week we will be focusing on blogs from around...

Archives /// SimCity: Spacington

Sim City: City Slums

Like we mentioned a few weeks ago, Spacington has developed a bit of a slum. As displayed above, this once thriving neighborhood has become an area of little growth, dirty abandoned buildings, and a limited amount of available work. We get it, this slum isn't nearly as "slummy" as it could be- there is still a strong mix of wealths, mixed use, and utilized transit- but the neighborhood has lost it's drive. Usually in the game, a no job logo hovering above a building represents the lack of jobs in a commutable distance. Basically, it takes too long for a Sim to get to work, or they can't find work.

Continue reading this post

Sim City: Fire!

A fire broke out in Spacington. In fact, two fires broke out in the  little city this week. There has been a couple close calls with fire before but this week with the combination of derelict buildings sitting side by side, the flames broke out and spread the neighborhood. Since this is the first semi-major disaster In Spacington, we thought we'd share:

Continue reading this post

Sim City: Bus Shelters & International Buisness

Bus transit is big in Spacington. The city has adopted new lines, extended a few, and created a multi-city connection. Not bad, eh? Still not great. The Spacington folks are still only using 40% of the bus transit- 40% of the different routes and overall capacity. We have observed the lines, relocated a few things, but still the number teeters under 50%. Why don't they like buses? We tried losing the amount of buses for the optimal transit system- LRT -but for some reason Simingtons were even less trilled to use it. So here is a map of a bus route in Spacington. This great route connects folks to a baseball stadium, local jobs, and residences from all over the top northern tip of Spacington. The route is straight, on major roads and avenues, and connects a slew of amenties in the city. 

Continue reading this post

Sim City: City Amenities, Inconveniences, Opportunities

Among the many features in Spacington—A university, city hall, jail and courthouse, major league baseball station, golf course, harbour, boat docks and shops, a beach, medical research center, a municipal airport, a convention center, etc -there are some unique features readers may not be aware of. Some of these features are cherished amenities, a few of them are inconvenient eye sores, and some are simple opportunities for community rebirth, space for development or growth. Anyway, here are some things you maybe didn't know were in Spacington:

Continue reading this post

Sim City: A Better Look at Spacington.

While Spacington gets a little bit larger  (the population is now up to 100, 000), and we try to get a jump start on the two things we are going to talk about next week — city slums and public transit — here are some photos to give a closer look at Spacington. Like always, let us know your feedback on what has been going on in Spacington. High-density commercial building next to the university. This building is one of the few new business "tower" buildings in Spacington.

Continue reading this post

Sim City: Creating A Waterfront Community

Since the name "The Beaches" has recently become available for the taking, we've transformed a piece of Spacington's waterfront into our very own The Beaches. Discussed and shown last week, we added a waterfront. New shoreline amenities are now part of the city. They allow Sims to interact with our waterfront, water gaze, and dive into some water activities. So in The Beaches it was all about providing a waterfront community to live in. The community is not entirely residential; we've added a couple commercial spaces as well. A residential neighbourhood with a few restaurants and offices mixed in. In the end it's odd, but most of the new waterfront architecture resembles a southern California beach town during the 1980s. Wasn't our choice, but we like it. A couple other great things happened as well.

Continue reading this post

Sim City: Waterfront

Spacington has gained a waterfront. Surprisingly, Spacington does in fact have a waterfront, and much like Toronto, we've endured little interaction with it. We have offices and homes next to the water, but have seen the type of little interaction most commonly seen between strangers sitting next each other on the TTC: not a peep, not a look; nothing. It's two separate worlds next to one another, existing individually without knowing the other exists — or at least pretending the other doesn't exist. Either way, we've fixed this problem and begun a waterfront to interact with, the type of space that Toronto's waterfront will hopefully soon become.

Continue reading this post

Sim City: Neighbouring Cities & Updates

Spacington hasn't grown very much this week: the population is still sitting around 50,000 people, there was is no new major business or residential developments, and waterfront looks the same. However, there are some interesting things to talk about. Spacington's empty waterfront.

Continue reading this post




Advertise with Spacing